![]() After a little more than a year, version 1.0 arrived this week, bringing a final area, a new boss, and the end of its storyline. One of the things it has in common with those games is that it was released in early access. However for my tastes it's nothing extraordinary that would keep me playing the gameplay appears relatively cumbersome to get used to and it has excessive usage of serial platforming which feels repetitive within less than an hour of gameplay and it doesn't feel naturally fast-paced and exciting (you have to force it yourself to go fast which drops the illusion of excitement other games of the genre offer that drop you more readily into the action) the story doesn't feel too engaging other than slightly comedic and the gameworld doesn't feel too dynamic that makes you feel as part of something grande so I would definitely suggest to people to stick to Hades for this genre because this is like a less developed and less fun and less engaging version of that.Have A Nice Death's dark art and quick-slashing combat bring Hollow Knight to mind, but it has more in common with Hades and Dead Cells. The game appears very good if you're into that kind of game genre it's a pure rogue-like gameplay without much getting into the way of that it has strong platforming qualities and a relatively fast pace if the user chooses to play that way. The game appears very good if you're into that kind of game genre it's a pure rogue-like I'm trying to be fair because it is subjective. I'm trying to be fair because it is subjective. Also, there are other pretty questionable design decisions that influence experience in a bad way (i.e., when you have to take e time-penalty on your run to read the dialogs, sometimes giving up buffs that wear out with time). ![]() This mix of bugs (game crashing, eternal arenas, invisble attacks, and so one) with bad UI and UX-writing turns a great game in a 7/10. Also, some buffs do not work as they are supposed to. Inflation) are so vague that nobody in the entire community understand what it does or how it works. Sometimes text is vague (i.e, "increases damage" without specifying how much), wich is terrible for a game that forces players to constantly make trade-off choices (how can I choose if I cannot understand what each buff does?). You always have to search online to understand how most buffs work. Also, interface is not good, and overall communication is also pretty bad. Some bugs (like the eternal arena bug) force you to give up on your run when you are very close to beating the game (which is extremelly frustrating). Downsides: game crashes quite a lot, and still have a lot of bugs. ![]() Also, each run takes about 45 - 60 min, so you can play in small windows of time throughout your day - which is great for people trying to get some fun out of a busy day. Replayability is awesome, because in each run your set of spells and habilities change drastically so you always have this "fresh" gameplay comming your way. Altough not 100% original, Hades-based concept works. Artwork is amaizng, gameplay is fluid, dynamic, easy to learn and hard to master. ![]() Upsides: This game could easily be a 10/10. Upsides: This game could TLDR: Excellent and exciting game that becomes really frustrating and confusing due to bugs, poor design choices. TLDR: Excellent and exciting game that becomes really frustrating and confusing due to bugs, poor design choices. ![]()
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